It really seems to be best when it is an ***> wrote: Note: Some games work with the DS4 without DS4Windows. With the Steam Controller, I tend to rely on Utilizing Two Stage Triggers allows two actions to be bound to the L2 or R2 trigger. This setting can be useful for worn sticks that cannot maintain a constant position. Close any installed XInput wrappers, such as DS4Windows, SCP, InputMapper, Steam (if possible), etc. Good settings for touchpad support and Right Stick mouse support will need to be in place to allow fairly precise mouse aiming Elder Scrolls 4: Oblivion This is one game that is not feasible to play using DS4Windows. DS4Windows - Tool to Use PS4/PS5 Controller on Windows PC Then look for the games executable file and add it. You can use, for example, left stick X axis (LX) as an output axis. You are receiving this because you authored the thread. Disable PlayStation Configuration Support and Xbox Configuration Support options in Steam, Fixed changing of Trigger Effect while switching profiles with DualSense controller, Allow LSVerticalScale and RSVerticalScale to save values > 1.0. Will this be fixed? Then, on the main DS4Windows screen click on Start in the bottom right corner. All should be good to go once you connect the controller, if not restart DS4Windows, or even your computer. Disabling xbox controller support didn't work for me, when I turned it off the game didn't recognize the controller and it was completely unusable. For your case, it seems more like you want the Steam Input case where RS analog stick is moved fully north. When using a fully KB+M configuration in a profile, you can enable Use DInput only option. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This is kinda critical, cause we can't aim without some magic right-stick combo closes the game on us. DS4Windows and HIDGuardian Install and Setup Guide, Exclusive Mode (Hide DS4 Controller config option) tips and issues, Profile selection using auto profile rules, Special action "Record macro" (=run a macro) options. Does anyone else have a solution for disabling the right stick as a mouse? Also, "It would be possible to change DS4Windows to allow something like Can't have nice things, Only perform output slot lookup in virtual device plugin routine when emulating a controller, Check for device removal status before adding device to main view list. My issue was that I had Dolphin and Steam open at the same time, so Steam's configuration for my controller made it's right stick act as the mouse. flick and control recoil etc. Contribution by nelitow, Updated FakerInputWrapper libraries for F13 - F24 key support, Added F13 to F24 keys for FakerInput mapping, Decreased button wheel delta. normal to make sure the two should not interfere with each other. Enough controls in tab to justify it, Added force option for LS and RS MaxOutput. Activates Full Pull action as well when trigger reaches maximum value. This means that the 1.0 output value of the axis starts to move slightly towards 0.0 value. More arcade type of racing games might work better with 180 range because you probably don't have time to keep spinning steering wheel several rounds during a high speed chicane. Re-establish some app settings defaults, Set AbsRegionDisplay to empty string by default, Fixed loading of Launch Program Special Actions arguments, Fixed saving and loading of Shift Modifier trigger, Fixed saving of Launch Program special action, Fixed Macro and Press Key Special Actions, Fixed wait period offset for automatic added wait times in macro editor, Fixed saving of Special Actions to Actions.xml, Fixed delay time usage for some Special Action types, Migrate app settings and profile readers to use XmlSerializer DTO classes, Experimental support for JoyCon Charging Grip support, Force cancel stalled IO operations when stopping input thread loop, Reset DS4State while removing JoyCon device, Tweaked hue changing for lightbar Rainbow mode, Made SideL and SideR available as Gyro triggers, Changed rainbow label.
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