returns but no longer lets a Daemon Engine shoot after Falling Back it now lets you shoot Blast weapons at units in Engagement range and you get +1 to hit enemy units in Engagement range with ranged attacks. Wings: I like this book a whole lot. The relic. It should make lists more interesting, I think. Interestingly his pistol has gone and has been replaced with an aura that does mortal wounds to a unit in the command phase. One unit can perform this action if they are within 3 of an objective that is not already Contaminated and no enemy units (excluding aircraft) are within 3 of that objective. While it no longer gives you the incredible turbo combo potential, this is extraordinarily efficient when you have a Biologus Putrifier following some melee Plague Marines around, giving them a powerful short ranged shooting spike that can clear out a screen and, more subtly, allow you to burst your way out of engagement with an enemy thats bully charged you in your shooting phase, then charge into something else later in the turn.This is deceptively great, and priced to move. Did they improve as much as everything else? Disgustingly Resilient has had a big change in that it now reduces the damage of an attack rather than being a 5+ wound shrug this makes you much more susceptible to Damage 1 weapons, but is actually a net improvement against damage 2 shots. (1 CP/2 CP) is used at the start of your opponents Shooting phase on a unit of Myphitic Blight-Haulers. This one was very good already and is now going to be a must-take. And this goes beyond just removing things like Death to the False Emperor and adding Contagions almost every unit has statline changes and most have changes to their special rules. Infernal Jealousy is the only rule I dont love here, and only because the Death Guard dont have a non-Psyker Death Guard HQ. This will let them absolutely detonate a horde, and as a keen user of Necron Warriors, that makes me extremely nervous. Death Guard 9th Codex | PDF - Scribd It is not the most flashy relic, but increasing the range on the Noxious Blightbringers or Plague Surgeons aura effects are extremely good and allow for greater coverage. Almost every datasheet in Codex: Death Guard has been updated. is back, but costs 2 CP base and 4 CP if used on Terminators. When you include such a unit in your army, you must nominate which plague company it is from and then replace . Now sporting BS 3+ and a Plagueburst Mortar with a flat 2 damage statline, its priced to move at 165 points. They cant protect Mortarion any more with their Bodyguard rule, but he kind of doesnt need it now anyways. This unit is capable of spreading Nurgles Gift around and is very capable of helping to keep your infantry alive against shooting. Some Death Guard units had abilities that triggered if you rolled a 7 on 2D6 (e.g. I just try to compare a plague marine to a possessed and ask why take the possessed. The Death Guard have a 9th edition Codex so if you pick up Codex: Death Guard and make sure you're up-to-date on any published FAQs then you should be set!